To give a material a different name:
- Edit the name field that appears below the Compact Material Editor toolbar.
The name of the active material appears in the title bar of the Compact Material Editor dialog. The name of the material is not a file name: it can contain spaces, numbers, and special characters.
The name field displays only 16 characters, but a material name can be longer than that.
To make a copy of a preview material:
- On the Compact Material Editor toolbar, click
(Make Material Copy).
To get a material from a scene:
- Select the object whose material you want to get.
- Click a sample slot to make it active.
Be careful not to click the sample slot of a material you want to use later.
- On the Compact Material Editor toolbar, click
Get Material.
3ds Max opens a modeless Material/Map Browser.
- Find the Scene Materials section in the Browser list; you might have to scroll down.
If the scene contains many materials and the object is selected, you can quickly narrow the list down by right-clicking a blank section of the Scene Materials section, such as the left side of the list, and choosing Filter Selected Objects. The list then contains only materials applied to the current selection.
- In the list of materials, double-click the name of the material you want.
Or you can drag the material name to the sample slot.
The material you chose replaces the previous material in the active sample slot.
If a material that you want to change is present in the scene but not in the Compact Material Editor, you can load the material by getting it from the scene.
To apply a material to objects in a scene:
- Drag the sample slot that contains the material you want to apply to an object in the scene.
If the object isn't selected, or if it's the only object selected in the scene, the material is applied immediately. If the object is one of several selected objects in the scene, 3ds Max prompts you to choose whether to apply the material to the single object only or to the whole selection (the latter is the default choice).
You can also apply materials to a selection by clicking
(Assign Material To Selection) on the Compact Material Editor toolbar.
To remove a material from an object:
-
Select the object.
- In the MAXScript Listener, enter $.material=undefined.
To put a material back into a scene:
- On the Material Editor toolbar, click
(Put Material To Scene).
The material in the active sample slot is now a "hot material."
The Put Material button is available only when (1) the material in the active sample slot has the same name as a material in a scene, and (2) the material in the active sample slot is not hot. In other words, this command is meant to fit into the following overall sequence of handling materials:
- You create a hot material either by applying it to objects in the scene or by getting it from the scene.
- You make a copy of the material.
- You make changes to the copy of the material.
- You update the scene by putting the changed material back into the scene.
These steps are not as immediate as changing a material while it is hot, but they help you avoid changing the scene's materials unintentionally or in unexpected ways.
When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor.
To select objects that have the same material applied:
- Click a sample slot that contains a material in the scene.
White corner brackets indicate materials that are in the scene.
- Click
(Select By Material).
This button is unavailable unless the active sample slot contains a material in the scene.
The Select Objects dialog opens. The names of objects with the active material applied are highlighted when the dialog appears.
- Click Select to select objects that have the active material applied to them.
You can also change the selection by choosing other objects. If you change the selection, you can then apply the active material to newly selected objects by clicking
(Assign Material To Selection).
When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor.
To get a material from a library:
- On the Material Editor toolbar, click
(Get Material).
3ds Max opens a modeless Material/Map Browser.
- Open a library group.
- In the list of library materials, double-click the name of the material you want.
The material you chose replaces the previous material in the active sample slot.
To save a material to a library:
- Click the sample slot that has the material you want to save.
- On the Material Editor toolbar, click
(Put To Library).
- 3ds Max opens a Put To Library dialog.
- Change the material name or leave it as is, and then click OK.
The material is saved in the currently open library. If no library is open, a new library is created. You can save the new library as a file using the Material/Map Browser controls.