This command inverts the current selection set. All objects not currently selected are selected, and all objects currently selected are deselected, respecting the current selection filter type on the main toolbar.
- What's New in 3ds Max 2026
- 3ds Max Release Notes
- 3ds Max Installation Help
- Getting Started
- Basics
- 3ds Max Interface Overview
- Startup Files and Defaults
- Crash Recovery System
- Backing Up and Archiving Scenes
- Viewing and Navigating 3D Space
- Selecting Objects
- Introducing Object Selection
- Basics of Selecting Objects
- Selecting by Region
- Using Select By Name
- Using Named Selection Sets
- Using Selection Filters
- Selecting with Track View
- Selecting with Schematic View
- Freezing and Unfreezing Objects
- Hiding and Unhiding Objects by Selection
- Hiding and Unhiding Objects by Category
- Isolate Selection Tool
- Introduction to Sub-Object Selection
- Selection Commands
- Edit Commands
- Moving, Rotating, and Scaling Objects
- Creating Copies, Instances, and References
- Precision and Drawing Aids
- Keyboard Shortcuts
- Object Properties
- List of Available Utilities
- Multi-Touch Devices
- 3ds Max Tutorials
- Managing Scenes, Files, and Projects
- Interoperability
- USD for 3ds Max
- Flow Retopology
- Retopology Tools for 3ds Max
- Modeling
- Modifiers
- Animation
- Character Animation
- Simulation and Effects
- Lighting and Shading
- Rendering
- Arnold for 3DS Max
- 3ds Max Batch
- Customizing 3ds Max
- Reference
- 3ds Max Help Archive