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Shader Basic Parameters Rollout

The Shader Basic Parameters rollout lets you choose the type of shader to use with a Standard material. Some additional controls affect how the material appears.

  • Material Editor > Standard Material > Shader Basic Parameters rollout
  • Press M.

Procedures

To set a material's shading type:

  1. On the Shader Basic Parameters rollout, open the shader drop-down list.
  2. Click the name of the shader type to use for the active material.

To use Wire mode:

  • On the Shader Basic Parameters rollout, turn on Wire.

    The material is now shaded as a wireframe mesh. The wire portions of the geometry do not change; color components, shininess, and so on, remain the same.

    For a wireframe material, turn on the 2-Sided option as well.

    You have two choices for how wireframe materials are rendered. The controls for tuning wireframe shading are on the Extended Parameters rollout.

    If you choose Pixels, the thickness of the wires maintains the same apparent thickness regardless of the scale of the geometry or how near or far the object is positioned. In other words, pixel wires have a constant display size as if the wires were traced over an image.If you choose Units, the wires behave as if they were modeled in the geometry. They appear thinner at a distance and thicker at close range. Scaling a wireframe object does scale wire width.

Interface

[shader drop-down list]

Chooses a shader. The material's Basic Parameters rollout changes to show the controls for the shader you choose.

These are the basic material shaders:

  • Anisotropic: For surfaces with elliptical, "anisotropic" highlights
  • Blinn (The default): For rounder, softer highlights than Phong shading
  • Metal: For metallic surfaces
  • Multi-Layer: For surfaces with more complex highlights than Anisotropic
  • Oren-Nayar-Blinn: For matte surfaces such as fabric or terra cotta
  • Phong: For surfaces with strong, circular highlights
  • Strauss: For metallic and nonmetallic surfaces
  • Translucent: Lets you specify translucency, where light is scattered as it passes through the material
Wire

Renders the material in wireframe mode. You can set the size of the wire in Extended Parameters.

2-Sided

Makes the material 2-sided. Applies the material to both sides of selected faces.

Face Map

Applies the material to the faces of the geometry. If the material is a mapped material, it requires no mapping coordinates. The map is automatically applied to each facet of the object.

Faceted

Renders each face of a surface as if it were flat.

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