The Layers dialog File menu includes commands for saving and loading the painted bitmap.
- Save PSD As
-
Opens a file dialog for saving the current texture as a layered PSD file.
- Save Bitmap (Flattened) As
-
Opens a file dialog for saving a flattened version of the current texture in any of the formats listed under Save As Type on the dialog. The layered texture in remains intact in 3ds Max.
- Load Bitmap Into Current Layer
-
Opens a file dialog for choosing a bitmap file to load into the active layer, replacing its current contents. If you choose a PSD file, the PSD Input Options dialog opens with the option to collapse the layers or load a single layer.
Tip: This is an easy way apply a bitmap to a material map without using the Material Editor. - Paste From Clipboard
-
Replaces the current layer contents with the contents of the Windows clipboard. The clipboard contents must be a bitmap.
For example, you could open an image file in Windows Paint, select part of it, press Ctrl+C to copy the selection to the clipboard, and then paste it into the layer using this command.