Share
 
 

Pan View

Pan moves the view parallel to the current viewport plane.
  • Activate a Perspective or orthographic viewport. > Viewport Navigation controls > (Pan View)
  • Keyboard > Ctrl+P; I pans so the cursor location becomes the center of the viewport.
  • 3ds Max mode: For instant panning, drag in the viewport with the middle mouse button.
  • Maya mode: For instant panning, drag in the viewport with Alt + the middle mouse button.
  • Note: How you navigate viewports depends on which interaction mode, 3ds Max or Maya, is active.

Pan is modal: it stays active until you right-click or select another command.

To constrain panning of any viewport to a single axis, hold down the Shift key. The pan is constrained to the axis you first move while the Shift key is down.

To accelerate panning, hold down the Ctrl key.

You can also pan by dragging in a viewport while pressing the middle button of a three-button mouse. This lets you pan without turning on the Pan button.

Procedures

To pan a viewport:

  1. Activate a perspective or orthographic viewport, and then click (Pan View).
  2. Drag in the viewport in the direction you want to move.
  3. To turn off the button, press Esc or right-click.

To pan a non-Camera viewport:

  1. Activate a perspective or orthographic viewport.
  2. Do one of the following:
    • Click (Pan View).
    • Press Ctrl+P.
    • 3ds Max mode: Drag with the middle mouse button; Maya mode: Hold down Alt, then drag with the middle mouse button.
  3. Drag in the viewport in the direction you want to move.

To accelerate panning:

  • Hold down the Ctrl key as you pan.

To constrain panning to a single axis:

  • Hold down the Shift key as you pan.

    The pan is constrained to the first axis you use.

    If you drag vertically at first, the pan or orbit is constrained to be vertical; if you drag horizontally at first, the constraint is horizontal.

Was this information helpful?