
Bend applied to a streetlight model
Modifier Stack

- Gizmo sub-object
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You can transform and animate the gizmo like any other object at this sub-object level, altering the effect of the Bend modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.
- Center sub-object
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You can translate and animate the center at this sub-object level, altering the Bend gizmo's shape, and thus the shape of the bent object.
Parameters rollout

- Angle
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Sets the angle to bend from the vertical plane. Range=–999,999.0 to 999,999.0.
- Direction
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Sets the direction of the bend relative to the horizontal plane. Range=–999,999.0 to 999,999.0.
- X/Y/Z
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Specifies the axis to be bent. Note that this axis is local to the Bend gizmo and not related to the selected entity. Default=Z.
- Limit Effect
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Applies limit constraints to the bend effect. Default=off.
- Upper Limit
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Sets the upper boundary in world units from the bend center point beyond which the bend no longer affects geometry. Default=0. Range=0 to 999,999.0.
- Lower Limit
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Sets the lower boundary in world units from the bend center point beyond which the bend no longer affects geometry. Default=0. Range=–999,999.0 to 0.