The topics in this section describe rollouts and shading types common to multiple materials.
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Common Material Rollouts and Shading Types
Topics in this section
- SuperSampling Rollout
The SuperSampling rollout is used by the Architectural, Raytrace, Standard, and Ink ‘n Paint materials. It lets you choose a supersampling method. Supersampling performs an additional antialiasing pass on the material. This requires more time but can improve image quality. Supersampling is especially helpful when you need to render very smooth specular highlights, subtle bump maps, or high resolutions. - DirectX Manager Rollout (Legacy Direct3D Viewports)
Lets you select a DirectX viewport shader for viewing Direct3D hardware shaders. - Shading Type
The Standard and Raytrace materials let you specify a shading type. A "shader" is an algorithm that describes how the surface responds to light. One of the most noticeable features of each shader is how it generates specular highlights.
Parent topic: Types of Materials