Attributes are used to control the appearance and placement of a tile definition in a DCL file.
Within the curly braces of a tile definition, you specify attributes and assign them values using the following form:
attribute=value;
- attribute represents a valid keyword
- value is the value to be assigned to the attribute
An equal sign ( = ) separates the attribute from the value, and a semicolon ( ; ) ends the assignment statement.
For example, the key attribute defines the name by which a program can refer to a tile, and the label attribute defines the text displayed within the tile.
Note: Attribute names and values are case-sensitive.
Width and
width are not the same thing;
True and
true do not produce the same results.