You can place a camera in a drawing to define a 3D view.
You can turn a camera on or off in a drawing and use grips to edit a camera’s location, target, or lens length. A camera is defined by a location XYZ coordinate, a target XYZ coordinate, and a field of view/lens length, which determines the magnification, or zoom factor. You can also define clipping planes, which establish front and back boundaries for the associated view.
- Location. Defines the point from which you are viewing a 3D model.
- Target. Defines the point you are viewing by specifying the coordinate at the center of the view.
- Lens length. Defines the magnification properties of a camera’s lens. The greater the lens length, the narrower the field of view.
- Front and back clipping planes. Specifies the location of clipping planes. Clipping planes are boundaries that define, or clip, a view. In the camera's view, everything between the camera and the front clipping plane is hidden. Likewise, everything between the back clipping plane and the target is hidden.
By default, saved cameras are named sequentially; Camera1, Camera2, and so on. You can rename a camera to better describe its view. The View Manager lists existing cameras in a drawing as well as other named views.
Use the Camera Glyph Appearance dialog box to control the camera glyph's colors and size.