Controls how faces are displayed in the current viewport.
0
No style applied
1
Real: as close as possible to how the face would appear in the real world
2
Gooch: uses cool and warm colors instead of dark and light to enhance the display of faces that might be shadowed and difficult to see in a realistic display
Note
Existing visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.