Some settings in the Texture Editor are shared by several types of texture.
Summary
Some settings in the Texture Editor differ, depending on the texture type. Some settings, such as those described below, are shared by more than one type of texture.
List of Options
The following options are displayed.
Any changes in a texture are reflected in the preview swatch. You can drag to enlarge or reduce the size of the preview area.
Controls the three standard transformations (position, scale, and repeat) used in various textures.
- Link Texture Transforms
- Position
-
Controls the coordinates and rotation of the material on a swatch.
- Offset. Moves the starting point of the map along the X or Y axis.
- Rotation. Rotates the map from 180 degrees to (-180) degrees. Rotation is not available for spherical and cylindrical mapping. Use MATERIALMAP to display the mapping gizmo that can rotate box, planar, spherical and cylindrical maps.
- Scale
- Repeat
-
Controls the creation and modification of a texture pattern.
- Horizontal. Adjusts the tiling of the texture along the X axis.
- Vertical. Adjusts the tiling of the texture along the Y axis.
Select Tile to tile, or repeat, the pattern, within the material. Select None to specify that the pattern is not repeated.