Creates a target point light.
List of Prompts
The following prompts are displayed.
Specifies where the light is located. Enter coordinate values or click to specify a point in the drawing.
Sets the location for the target light. Enter coordinate values or click a location in the drawing area.
Specifies the name of the light. You can use uppercase and lowercase letters, numbers, spaces, hyphens (-), and underscores (_) in the name.
(Available when the LIGHTINGUNITS system variable is 1 or 2.)
Photometry is the measurement of the luminous intensities of visible light sources.
In photometry, luminous intensity is a measure of the perceived power emitted by a light source in a particular direction. Luminous flux is the perceived power per unit of solid angle. The total luminous flux for a lamp is the perceived power emitted in all directions. Luminance is the total luminous flux incident on a surface, per unit area.
- Intensity
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Enter an intensity value in candelas, flux value, or illuminance value.
- Intensity. Sets intensity based on candelas (cd), the SI base unit of luminous intensity. This value sets the perceived power emitted by a light source in a particular direction.
- Flux. Sets intensity based on lux (lx), an SI unit of illuminance.
- Illuminance.Sets intensity based on foot-candles (fc), the American unit of illuminance. Specify a distance to use to calculate illuminance.
- Color
- Exit
- Off
- Sharp
- Soft Mapped
- Soft Sampled
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Displays realistic shadows with softer shadows (penumbra) based on extended light sources.
- Shape. Species the shape of the shadow (disk or rectangle) and its dimensions (radius or shape and width).
- Samples. Specifies the size of the sample.
- Visible. Specifies whether the shape of the shadow is visible.
- Exit. Returns to the previous prompt.
Controls how light diminishes over distance. The farther away an object is from a spotlight, the darker the object appears. Attenuation is also known as decay.
- Attenuation Type
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Controls how light diminishes over distance. The farther away an object is from a point light, the darker the object appears. Attenuation is also known as decay.
- None. Sets no attenuation. Objects far from the point light are as bright as objects close to the light.
- Inverse Linear. Sets attenuation to be the inverse of the linear distance from the light. For example, at a distance of 2 units, light is half as strong as at the point light; at a distance of 4 units, light is one quarter as strong. The default value for inverse linear is half the maximum intensity.
- Inverse Squared. Sets attenuation to be the inverse of the square of the distance from the light. For example, at a distance of 2 units, light is one quarter as strong as at the point light; at a distance of 4 units, light is one sixteenth as strong.
- Use Limits
- Attenuation Start Limit
- Attenuation End Limit