Creates a point light that radiates light in all directions from its location.
List of Prompts
The following prompts are displayed.
Specifies the name of the light. You can use uppercase and lowercase letters, numbers, spaces, hyphens (-), and underscores (_) in the name. The maximum length is 256 characters.
Sets the intensity or brightness of the light. The range is 0.00 to the maximum value that is supported by your system.
(Available when the LIGHTINGUNITS system variable = 1 or 2)
Adjusts the luminous intensities of visible light sources.
- Intensity
-
Specifies luminous intensity, a measure of the perceived power emitted by a light source in a particular direction. Luminous flux is the perceived power per unit of solid angle. The total luminous flux is the perceived power emitted in all directions. Luminance is the total luminous flux incident on a surface, per unit area.
- Intensity. Specifies the intensity value in candelas (Cd).
- Flux. Specifies the perceived power in a luminous flux value (Lm).
- Illuminance. Specifies the intensity of the light based on an illuminance value. (Lx|Fc). The illuminance value can be specified in either lux or foot-candles. Enter d (Distance) to specify a distance to use to calculate illuminance.
- Color
- Exit
- Off / On
- Sharp
- Soft Mapped
- Soft Sampled
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Displays realistic shadows with softer shadows (penumbra) based on extended light sources.
- Shape. Specifies a shape (Linear, Disk, Rect, Sphere, Cylinder) and dimensions of the shape.
- Samples. Specifies the sample size.
- Visible. Specifies whether the shape of the shadow should be visible (Yes or No).
- Exit. Exits the command option.
Controls how light diminishes over distance. The farther away an object is from a point light, the darker the object appears. Attenuation is also known as decay.
- Attenuation type
-
Specifies how the light is attenuated.
- None. Sets no attenuation. Objects far from the point light are as bright as objects close to the light.
- Inverse linear. Sets attenuation to be the inverse of the linear distance from the light. For example, at a distance of 2 units, light is half as strong as at the point light; at a distance of 4 units, light is one quarter as strong. The default value for inverse linear is half the maximum intensity.
- Inverse squared. Sets attenuation to be the inverse of the square of the distance from the light. For example, at a distance of 2 units, light is one quarter as strong as at the point light; at a distance of 4 units, light is one sixteenth as strong.
- Use limits
- Attenuation start limit
- Attenuation end limit