Edits faces and edges of 3D solid objects.
Summary
You can extrude, move, rotate, offset, taper, copy, delete, and assign colors and materials to faces. You can also copy and assign colors to edges. You can imprint, separate, shell, clean, and check the validity of the entire 3D solid object (body).
You cannot use SOLIDEDIT with mesh objects. However, if you select a closed mesh object, you will be prompted to convert it to a 3D solid.
List of Prompts
The following prompts are displayed.
Face
Edits selected 3D solid faces by extruding, moving, rotating, offsetting, tapering, deleting, copying, or changing their color.
- Extrude
- Remove
- Undo
- Add
- All
- Height of extrusion
-
Sets the direction and distance of the extrusion. Entering a positive value extrudes the face in the direction of its normal. Entering a negative value extrudes the face in the direction opposite to its normal.
- Angle of taper for extrusion. Specify an angle between -90 and +90 degrees.
Tapering the selected face with a positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value. If you specify a large taper angle or height, you can cause the face to taper to a point before it reaches the extrusion height.
- Angle of taper for extrusion. Specify an angle between -90 and +90 degrees.
- Path
-
Sets a path for the extrusion path based on a specified line or curve. All the profiles of the selected face are extruded along the chosen path to create the extrusion.
- Select an extrusion path.
Lines, circles, arcs, ellipses, elliptical arcs, polylines, or splines can be paths. The path should not lie on the same plane as the face, nor should it have areas of high curvature.
The extruded face starts from the plane of the profile and ends on a plane perpendicular to the path at the path's endpoint. One of the endpoints of the path should be on the plane of the profile; if not, the path is moved to the center of the profile.
If the path is a spline, the path should be perpendicular to the plane of the profile and at one of the endpoints of the path. If not, the profile is rotated to be perpendicular to the spline path. If one of the endpoints of the spline is on the plane of the face, the face is rotated about the point; otherwise, the spline path is moved to the center of the profile and the profiles are rotated about its center.
If the path contains segments that are not tangent, the object is extruded along each segment and then the joint along the plane is mitered, bisecting the angle formed by the segments. If the path is closed, the profile lies on the miter plane. This allows the start and end sections of the solid to match up. If the profile is not on the miter plane, the path is rotated until it is on the miter plane.
- Select an extrusion path.
- Move
- Select faces
-
Specifies the face to be moved.
- Base point of displacement. Sets the base point for the move. If you specify a single point, usually entered as a coordinate, and then press Enter, the coordinate is used as the new location.
- Second point of displacement. Sets a displacement vector that indicates how far the selected face is moved and in what direction.
- Rotate
- Select faces (rotate)
- Axis point, 2Point
-
Sets two points to define the axis of rotation.
Pressing Enter at the main Rotate prompt displays the following prompts. Specifying a point at the main prompt skips the prompt for the first point:
- First point on the rotation axis. Sets the first point on the axis of revolution.
- Second point on the rotation axis. Sets the second point on the axis.
- Axis by object
-
Aligns the axis of rotation with an existing object. You can select the following objects:
- Line: Aligns the axis with the selected line.
- Circle: Aligns with the 3D axis of the circle (perpendicular to the plane of the circle and passing through the center of the circle).
- Arc: Aligns with the 3D axis of the arc (perpendicular to the plane of the arc and passing through the center of the arc).
- Ellipse: Aligns with the 3D axis of the ellipse (perpendicular to the plane of the ellipse and passing through the center of the ellipse).
- 2D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints.
- 3D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints.
- Spline: Aligns with the 3D axis formed by the spline's start points and endpoints.
- View
- X axis, Y axis, Z axis
- Origin of rotation
- Rotation angle
- Reference
- Taper
-
Tapers faces on a 3D solid at a specified angle. The rotation of the taper angle is determined by the selection sequence of the base point and second point along the selected vector.
A positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value.
- Select faces (taper)
-
Specifies the faces to be tapered and then sets the slope of the taper.
- Base point. Sets the first point for determining the plane.
- Another point along the axis of tapering. Sets the orientation of the axis that determines the direction of the taper.
- Taper angle. Specify an angle between -90 and +90 degrees to set the slope of the taper from the axis.
- Copy
-
Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the first point as a base point and places a single copy relative to the base point. If you specify a single point (usually entered as a coordinate) and then press Enter, SOLIDEDIT uses the coordinate as the new location.
Creates a new object with the original orientation and profile of the face. The result can be used as a reference to create a new 3D solid.
- Select faces (copy)
- Material
- Select faces (material)
-
Specifies the faces to be modified. The Select Color dialog box is displayed.
- Enter new material name. Enter the name of the material to be assigned to the selected face. (The name of a material can be found by opening the Materials window and selecting the material swatch to display the name in the Name field.)
- ByLayer. Assigns the material based on the layer assignment.
Edge
Copies selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines.
Body
Edits the entire solid object by imprinting other geometry on the solid, separating the solid into individual solid objects, shelling, cleaning, or checking the selected solid.
Imprints an object on the selected solid. The object to be imprinted must intersect one or more faces on the selected solid in order for imprinting to be successful. Imprinting is limited to the following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids.
- Select a 3D solid. Specifies the 3D solid to be imprinted.
- Select an object to imprint. Specifies an object that overlaps the first selection.
- Delete the source object. Specifies whether the object to imprint is removed when the operation is complete.
Separates 3D solid objects with disjointed volumes (sometimes called lumps) into independent 3D solid objects. Combining discrete solid objects using a union operation (UNION) can result in disjointed volumes.
Shelling creates a hollow, thin wall with a specified thickness. You can specify a constant wall thickness for all the faces. You can also exclude faces from the shell by selecting them. A 3D solid can have only one shell. New faces are created by offsetting existing ones outside their original positions.
It is recommended that you create a copy of a 3D solid before converting it into a shell. That way if you need to make significant modification, use the original version and shell it again.
Removes shared edges or vertices having the same surface or curve definition on either side of the edge or vertex. Removes all redundant edges, vertices, and unused geometry. Does not remove imprinted edges.
In unusual circumstances, this option removes shared edges or vertices having the same surface or curve definition on either side of the edge or vertex.