(AutoCAD Suite only) Customizes workflow settings that prepare your drawing to be opened and rendered in Autodesk 3ds Max.
Summary
The settings in this version of the Workflow Settings Editor are available for all workflows that send documents to 3ds Max for rendering.
List of Options
The following options are available.
Sets the behavior for links between the source and target documents.
With file linking, links or references are established between the design data associated with objects in the source file and the object in the target file. This link can be updated, modified or replaced. When the source file changes, modifications to properties such as materials or textures can be updated in the target file.
Changes in the target file do not affect the source.
- Show the Workflow Complete Dialog
- Target Scene
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Specifies whether to select a 3ds Max scene for each workflow instance, or whether the workflow always targets a new or an active scene.
- Ask User. When you run this workflow, displays a dialog box that prompts you to select a new or existing scene as a target.
- Always. Specifies which type of scene will always be targeted in this workflow. You can specify that the default is always a new or an existing scene.
- Existing Link Found with Target Scene
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Specifies how existing links to the source drawing are handled by the workflow.
- Ask User. When you run this workflow, displays a dialog box where you can select whether to reload, detach and recreate, or keep and recreate existing links to the source drawing.
- Always. Specifies how links to the source drawing are always handled in this workflow.
- Reload the Source File. Always reloads any links to the source drawing that are found in the target scene.
- Detach and Create a New Link. Always detaches and recreates any links to the source drawing that are found in the target scene. Use this option to remove any edits (such as materials applications or modifiers) that have been applied to the linked objects.
- Keep and Add a New Link Instance. Always retains links to the source drawing and adds a new link to the same file.
- Materials
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Specifies how the workflow handles materials assignments.
- Use Max Scene Material Definitions. Gives preference to the 3ds Max material definition if a material with the same name is imported.
- Keep Current Max Scene Material Assignments on Reload. Retains materials assignments made in 3ds Max, even when the linked source is reloaded.
- Use 3ds Max System Units
- Rescale Source Drawing
- Model Unit
- Create Helper Object at Drawing's Origin
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Provides a method for moving the imported drawing within the 3ds Max scene by creating a dummy helper object that serves as a handle.NoteThis setting is off by default to prevent problems that can occur when the objects in the source drawing are a long way from the world origin. In this case, Zoom Extents may cause the view to zoom out too far to see anything at all, because the extents include your drawing and the helper placed at the world origin within the view.
- Create a New Max Object for Each
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Specifies how converted AutoCAD objects are grouped and organized in 3ds Max.
- Layer, Blocks as Node Hierarchy. Groups selected AutoCAD primitive objects by layers, and then by blocks within those layers.
- Layer, Blocks as Node Hierarchy, Split by Material. Groups each AutoCAD primitive object by layers, and then by blocks within those layers. Objects with the same material assignments are grouped.
- Entity, Blocks as Node Hierarchy. Groups each AutoCAD primitive object, then by blocks withn those groups.
- Layer. Specifies that all objects on the same layer become a single 3ds Max object.
- Color. Specifies that all objects of the same color become a single 3ds Max object.
- Color and Material. Specifies that all objects that share the same color and material become a single 3ds Max object
- Entity. Specifies that each source object becomes an individual 3ds Max objects.
- One Object. Groups all source objects as a single object. This option results in good performance within viewport displays, but provides limited editing capabilities.
- Use the Extrude Modifier to Represent Thickness
- Weld Nearby Surfaces
- Closer Than
- Auto-smooth Adjacent Faces
- Angle
- Unify Normals of Adjacent Faces
- Fill (Cap) Closed Splines
- Texture Mapping
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Sets whether mapping coordinates are applied to all imported objects, including those that do not have assigned materials.
- No Mapping Coordinates. Specifies that object coordinates are not mapped. When this option is selected, objects do not display material textures, but can display properties such as color.
- Generate Coordinates for All Objects. 3ds Max checks every object for coordinate maps, and adds mapping if necessary. This process is time consuming but necessary for texture maps to be displayed on objects that may not have had mapping coordinates applied in AutoCAD.
Provides a way to enhance 2D objects such as splines, polylines, and lines, to give them the appearance of 3D objects when rendered. To view them in the viewport, you must also select Enable in Viewport.
This option and its related settings are available only when Spline Rendering is also selected.
- Cross section
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Specifies the shape of the cross section that will be swept along the spline, polyline or line path during rendering. This feature can be used to create a handrail or fence. The settings in this section change, depending on whether you select the circle or the rectangle.
- Circle. Uses a circle profile to sweep 2D splines, polylines, and lines.
- Rectangle. Uses a rectangle profile to sweep 2D splines, polylines, and lines.
- Thickness
- Sides
- Angle
- Length
- Width
- Aspect
- Angle
Provides a way to enhance 2D objects such as splines, polylines, and lines, to give them the appearance of 3D objects when viewed in the viewport. To affect the rendering result, you must also select Enable in Renderer.
This option and its related settings are available only when Spline Rendering is also selected.
- Use the Renderer Settings Shown Above
- Cross section
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Specifies the shape of the cross section that will be swept along the spline, polyline or line path during rendering. This feature can be used to create a handrail or fence. The settings in this section change, depending on whether you select the circle or the rectangle.
- Circle. Uses a circle profile to sweep 2D splines, polylines, and lines.
- Rectangle. Uses a rectangle profile to sweep 2D splines, polylines, and lines.
- Thickness
- Sides
- Angle
- Length
- Width
- Aspect
- Angle
Display the Introduction Screen
When this option is enabled, an introduction screen is displayed when the workflow is run. This screen describes what the workflow does and provides access to the Settings or Run options. You can select this setting to turn on the display of the introduction screen if you have disabled it.