Specifies the export settings for the FBX file.
Summary
Specifies what to export to the FBX file and how to export textures.
List of Options
The following options are displayed.
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Export
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Specifies whether to export the entities that are selected in the drawing or the entities that are visible in the current viewport. Only the entities that are specified under Export by Type are eligible to be exported.
Export by Type
Specifies which entities are eligible to be exported.
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Objects
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Exports selected or visible 3D objects (and 2D objects with thickness), depending on whether the Export option is set to Selected Entities or Visible Entities.
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Lights
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Exports selected or visible lights (including Point, Spot, Distant, Photometric, Sun, and Sky lights), depending on whether the Export option is set to Selected Entities or Visible Entities.
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Cameras
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Exports selected or visible cameras and camera views, depending on whether the Export option is set to Selected Entities or Visible Entities. The current camera is exported as Camera0.
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Materials
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Exports materials that are applied to the selected or visible objects, depending on whether the Export option is set to Selected Entities or Visible Entities.
Textures
Specifies how to export a material’s texture.
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Embed
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Embeds textures in the exported FBX file.
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Reference
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References textures from the current location and does not embed them.
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Copy Textures to a Single Location
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All textures are copied to the location provided.
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Location
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Specifies the location for the copied textures.
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Browse
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Displays the Browse for Folder dialog box, in which you can navigate to a location for the copied textures.