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About Creating Mesh Wedges

Create a mesh wedge with rectangular or cubical faces.

The base of the wedge is drawn parallel to the XY plane of the current UCS with the sloped face opposite the first corner. The height of the wedge is parallel to the Z axis.

Use the DIVMESHWEDGEBASE, DIVMESHWEDGEHEIGHT, DIVMESHWEDGESLOPE, DIVEMESHWEDGEWIDTH, and DIVMESHWEDGELENGTH system variables to set the default number of divisions for a mesh wedge.

After a mesh primitive is created, the current level of smoothness for the object can be modified.

Mesh Wedge Creation Options

The Wedge option of the MESH command provides several methods for determining the size and rotation of the mesh wedges you create.

  • Create a wedge with sides of equal length. Use the Cube option.
  • Specify rotation. Use the Cube or Length option if you want to set the rotation of the mesh wedge in the XY plane.
  • Start from the center point. Use the Center Point option.

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