Shade objects in Create VR
Use the Color and Materials palette to assign color and shaders to your creations.
Select a color from the paint chips or the color wheel in the Color & Materials Palette.
Select a material from the three material spheres next to the paint chips.
Select the paint bucket tool, then pull the trigger on objects in the scene to apply the material and color to them.
You can add new colors to the palette by selecting the material preview circle, then choosing from the color picker that appears. Select the plus sign () to add the new color to the palette.
Flip surface normals
If you notice that the assigned material appears on the opposite side of your object, you can flip the normal orientation of a surface to correct an inside-out or inverted face.
- Select the Flip Normals
tool from the Color & Materials Palette.
- Pull the trigger on the target surface to flip it.
The stripes now appear on the inward side of the surface, while the outward side is rendered with the selected material and color.