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Markup palette

The Markup Tool Palette contains several simple drawing tools to create sketch annotations and drawings. Markups let you draw directly onto the camera view, making it easy to share feedback on design projects.

Access the Markup brushes from the Markup tool palette:

When using a Markup brush, if no markup is currently active, it creates one on the current view. Rotate the view to exit the active Markup when you are finished drawing. Markups are automatically saved and can be accessed in the Markup Lister.

Markup brushes

The Markup tool palette provides the following brushes:

Pencil

Applies pencil strokes to the active Markup.

Pen

Applies a uniform pen stroke to the active Markup.

Brush

Applies a tapered brush stroke to the active Markup.

Air Brush

Applies air brush strokes to the active Markup.

Soft Eraser

Erases paint from the active Markup using a soft edge.

Hard Eraser

Erases paint from the active Markup using a hard edge.

Markup tool options

Drawing Brush Options

Brush Color - Selecting the color chip will open up the Color Editor window. The slider controls the lightness of the color.

Brush Radius - The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 - 1024.

Brush Opacity - Controls the translucency of the brush color. If Brush Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque).

Eraser Brush Options

Brush Radius - The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 - 1024.

Brush Opacity - Controls the translucency of the brush. If Brush Opacity is less than 1, and you sketch several times in the same spot, the amount of paint removed will build up. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque).

Markup tool workflows

By default, the size of the Markup created is based on the width and height of the window. This can be changed in the General Preferences under Markup (Preferences > General Preferences > Markup).

Create a markup

  1. Choose a brush from the Markup Palette.
  2. The first time you click on top of the current view creates a Markup based on that view. You can now begin drawing freely.
  3. To exit the current Markup and finish drawing on that Markup, rotate the view.

Work with the Markup Lister

  1. Open the Markup Lister in Windows > Markup Lister.

  2. Click the icon.

    This creates a new markup based on the current view. You can now beging drawing freely.

  3. To exit the current Markup and finish drawing on that Markup, rotate the view.

Tip: Zooming and panning will still keep you within the active Markup, allowing you to work on details. Only rotating will exit the active Markup.

Images as Canvas

Images can be imported as a canvas which lets you place and transform them as planes. This is useful for setting up reference images that need to exist in the scene.

Import through file menu

  1. Select File > Import > Canvas.
  2. Choose an image using the file browser.
  3. The image is placed facing the camera and can now be transformed.

Import through Canvas Lister

  1. Open the Canvas Lister by choosing in Window > Canvas Lister.
  2. Click the "+" icon to open the file browser and choose an image.
  3. The image is placed facing the camera and can now be transformed.

See Also

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