Controls whether mesh objects that you convert to 3D solids or surfaces are smoothed or faceted, and whether their faces are merged.
| Type: | Integer |
| Saved in: | Registry |
| Initial value: | 0 |
This system variable sets the default behavior for the CONVTOSOLID and CONVTOSURFACE commands.
|
Value |
Description |
|
|---|---|---|
|
0 |
Creates a smooth model. Coplanar faces are optimized, or merged. |
Find |
|
1 |
Creates a smooth model. Original mesh faces are retained in the converted object. |
Find |
|
2 |
Creates a model with flattened faces. Coplanar faces are optimized, or merged. |
Find |
|
3 |
Creates a model with flattened faces. Original mesh faces are retained in the converted object. |
Find |
For example, if you convert a mesh box to a solid object, the setting for SMOOTHMESHCONVERT has the following results:
-
Smoothed and optimized. Coplanar faces are merged into a single face. The overall shape of some faces can change. Edges of faces that are not coplanar are rounded. (SMOOTHMESHCONVERT = 0)

-
Smoothed and not optimized. Each original mesh face is retained in the converted object. Edges of faces that are not coplanar are rounded. (SMOOTHMESHCONVERT = 1)

-
Faceted and optimized.
Coplanar faces are merged into a single, flat face. The overall shape of some faces can change. Edges of faces that are not coplanar are creased, or angular. (SMOOTHMESHCONVERT = 2)

-
Faceted and not optimized.
Each original mesh face is converted to a flat face. Edges of faces that are not coplanar are creased, or angular. (SMOOTHMESHCONVERT = 3)
