7.4.2.1 - Arnold User Guide
9 June 2025
This is a bug-fix release. For the full list of features in Arnold 7.4.2, see the Arnold 7.4.2.0 release notes.
Bug Fixes
- ARNOLD-15719 - Crash when triplanar.smooth_before_displacement is passed to displacement
- ARNOLD-16065 - Multipart render fails because parts do not have unique names
- ARNOLD-16157 - Lights in moved procedurals instances are not properly moved
- ARNOLD-16203 - Failures and crashes when rendering to exr in append mode
- ARNOLD-16234 - Crash when rebuilding an instanced object
- ARNOLD-16253 - Publishing compounds with custom arnold nodes does not render
- ARNOLD-16289 - Updated the metadata for the density, roundness, width_edge, height_edge, and ramp parameters of the light blocker shader
- ARNOLD-16299 - Ensure that a procedural's bounding box is computed after all child nodes are updated
- ARNOLD-16301 - Improve clarity of GPU error messages when CUDA fails to load
- ARNOLD-16344 - Incorrect scene unit conversions when processing procedurals in procedural cache
- ARNOLD-16347 - Crash when using an invalid filename on an instanced procedural
- usd#2296 - Proper support of stats mode in the render delegate
- usd#2303 - Improve detection of hidden primitives that should be skipped
- usd#2309 - Fix recent conflict between primitives visibility and purpose
- usd#2313 - Arnold primvars aren't taken into account for ArnoldProceduralCustom primitives in usd
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 11 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 560.35.03 or higher drivers.
- On Windows, we recommend 560.76 or higher drivers.
- Intel OIDN GPU support is limited to:
- MacOS
- Apple native CPUs (M1 and newer)
- Windows
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
- MacOS