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7.4.2.2 - Arnold User Guide

July 2, 2025

This is a bug-fix release. For the full list of features in Arnold 7.4.2, see the Arnold 7.4.2.0 release notes.

Bug Fixes

  • ARNOLD-13885 - Arnold GPU does not match CPU for polymesh.matte

  • ARNOLD-14922 - Matrix modification of child object matrix in procedural_update is randomly ignored

  • ARNOLD-15574 - Broken Cryptomatte due to NVIDIA compiler/driver float bug starting with 553.09

  • ARNOLD-16333 - MaterialX relative path does not work with Arnold

  • ARNOLD-16328 - Bucket corners stay at the end of the rendering in ARV with imagers

  • ARNOLD-16410 - Numerical precision error in camera shutter_curve when almost 1

  • ARNOLD-16415 - Don't reinterpret_type the pointers

  • ARNOLD-16418 - Crash when adding objects to a funcptr procedural

  • ARNOLD-16492 - Regression in procedural destruction time

  • usd#2340 - Fix warnings when nodes are deleted during batch sessions

  • usd#2334 - Fix random crashes with husk and cryptomatte

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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