7.4.2.2 - Arnold User Guide
July 2, 2025
This is a bug-fix release. For the full list of features in Arnold 7.4.2, see the Arnold 7.4.2.0 release notes.
Bug Fixes
ARNOLD-13885 - Arnold GPU does not match CPU for polymesh.matte
ARNOLD-14922 - Matrix modification of child object matrix in procedural_update is randomly ignored
ARNOLD-15574 - Broken Cryptomatte due to NVIDIA compiler/driver float bug starting with 553.09
ARNOLD-16333 - MaterialX relative path does not work with Arnold
ARNOLD-16328 - Bucket corners stay at the end of the rendering in ARV with imagers
ARNOLD-16410 - Numerical precision error in camera shutter_curve when almost 1
ARNOLD-16415 - Don't reinterpret_type the pointers
ARNOLD-16418 - Crash when adding objects to a funcptr procedural
ARNOLD-16492 - Regression in procedural destruction time
usd#2340 - Fix warnings when nodes are deleted during batch sessions
usd#2334 - Fix random crashes with husk and cryptomatte
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 570.153.02 or higher drivers.
- On Windows, we recommend 573.42 or higher drivers.
- On Linux, we recommend 570.153.02 or higher drivers.
- Intel OIDN GPU support is limited to:
- MacOS
- Apple native CPUs (M1 and newer)
- Windows
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
- MacOS