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7.4.3.1 - Arnold User Guide

27 August 2025

Arnold 7.4.3.1 is a bug-fix release. For the full list of features in Arnold 7.4.3.0, see the Arnold 7.4.3.0 release notes.

Bug Fixes

  • ARNOLD-16317 - Corrupt BVH was generated in certain rare situations, resulting in crashes or missing objects
  • ARNOLD-16439 - Removed "missing parallel_init metadata" warning for funcptr procedurals
  • ARNOLD-16569 - AiProceduralExpand does not work with triggers_reinitialize
  • ARNOLD-16576 - MaterialX documents containing textures with UDIMs and relative paths do not render
  • ARNOLD-16591 - GPU update is slow with negative progressive rendering and high AA
  • ARNOLD-16612 - Very large unnormalized lights can have NaN in bounds
  • ARNOLD-16615 - Only reevaluate procedural instancing optimization when scene is modified
  • ARNOLD-16622 - Modified lights in IPR are not properly accounted for with global light sampling
  • ARNOLD-16752 - Geometry changes on root meshes are not reflected in the scene bounding box
  • ARNOLD-16576 - MaterialX documents containing textures with UDIMs and relative paths does not render
  • usd#2349 - Fix Husk renders using the Arnold product type overwriting the same output path when rendering multiple frames in same proces
  • usd#2392 - Fix a warning due to additional metadata parameters, typeName, and colorSpace introduced in USD 25.05

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 11 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • macOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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