• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
    • Arnold User Guide
    • Arnold for 3DS Max
    • Arnold for Houdini
    • Arnold for Cinema 4D
    • Arnold for Katana
    • Arnold for Maya
    • Arnold Developer Guide
      • Arnold Developer Guide
      • API Examples
      • Plugins
        • Creating a Simple Plugin
        • Multiple Nodes in a Library
        • Metadata Files
        • Driver Nodes
        • Imagers Nodes
        • Shader Nodes
        • Procedural Nodes
        • Operator Nodes
        • Camera Nodes
        • Writing a Light Filter
        • Filter Nodes
      • API FAQ
      • Arnold API Reference
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Plugins - Arnold Developer Guide

    Plugins are used to extend Arnold with custom node types. Custom shaders, cameras, filters, drivers, procedural geometry, volumes, implicit shapes and color managers can be created.

    Pages in this section
    • Creating a Simple Plugin
    • Multiple Nodes in a Library
    • Metadata Files
    • Driver Nodes
    • Imagers Nodes
    • Shader Nodes
    • Procedural Nodes
    • Operator Nodes
    • Camera Nodes
    • Writing a Light Filter
    • Filter Nodes

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved