5.6.2.0 - Arnold for 3ds Max
19 April 2023
MAXtoA 5.6.2.0 is a minor feature release using Arnold core 7.2.1.1. Full feature description can be seen in the release notes for MAXtoA 5.6.1.0.
Main new features are the new AOV Wizard, an extended and simplified Cryptomatte workflow, and support for the Arnold Render View log window.
Installation
- Download Arnold for 3ds Max.
- Follow these installation instructions.
Enhancements
AOV Wizard: The updated AOV manager consolidates the two existing "Wizard" functionalities into a single streamlined AOV Wizard experience. You can now set up the most useful set of AOVs with a few clicks. (MAXTOA-1138)
Automatic Cryptomatte setup: The required Cryptomatte AOV shader is now automatically added when you create any Cryptomatte AOV and launch a render. (MAXTOA-708)
Ability to set Crypto Asset tags on objects : The Arnold Properties modifier can now set the Crypto Asset tag on one (or many!) objects, unleashing the full benefits of the crypto_asset AOV. (MAXTOA-850)
Arnold RenderView Log window : The Arnold RenderView logging window is now available in MAXtoA, which gives a searchable view into the Arnold render logs. (MAXTOA-1529)
Bug Fixes
- MAXTOA-1529 - Fixed a crash related to long strings in the ARV status bar
- ARNOLD-13411 - [RenderView] Background and Foreground not working in ARV
- ARNOLD-13043 - DeepEXR and Cryptomatte use more memory than needed
- ARNOLD-13128 - Node init and update happens twice when doing a negative AA progressive render
- ARNOLD-13367 - Opacity mask texture performance scaling regression
- ARNOLD-13397 - Crash report sent when Arnold is not used
- ARNOLD-13446 - Crash with extremely small triangles near the origin
- ARNOLD-13434 - [usd] Sublayer loading errors on Windows
- ARNOLD-9497 - [GPU] coat_direct, coat_indirect, and other diffuse/translucent AOVs are incorrect
- ARNOLD-13377 - [GPU] Output warning instead of error when unable to create child node of procedural
- usd#1485 - MaterialX shader nodes should have "auto" colorspace by default
- usd#1459 - Support shaders with multiple outputs
- usd#1359 - Refresh the Arnold instancer when the prototype mesh points have changed
- usd#1483 - Indexed normals with vertex interpolation are now converted properly
- usd#1462 - Ensure shader scope doesn't appear twice in the hierarchy
- usd#1477 - Fix the motion blur with interframe geometry samples in the render delegate
- usd#1419 - Add a note in the README about the
USD_ASSIGN_PROTOTYPES_DETERMINISTICALLY
environment variable, which fixes the flickering instances in cryptomatte issue - usd#1426 - Skinned transforms are now correctly used on the skinned meshes
System Requirements
- Autodesk 3ds Max 2022, 2023, 2024
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 528.49, or higher, drivers. See Arnold GPU for more information.
- For GPU rendering, the cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.