5.6.5.1 - Arnold for 3ds Max
18 October 2023
MAXtoA 5.6.5.1 is a bugfix release using Arnold 7.2.4.1. For the full list of features in MAXtoA 5.6.5.0, see the MAXtoA 5.6.5.0 release notes.
Installation
- Download Arnold for 3ds Max.
- Follow these installation instructions.
Bug Fixes
- ARNOLD-9773 - Exorbitant rays/pixel reported for first % progress report
- ARNOLD-13909 - Crash with extreme numbers of overlapping volumes
- ARNOLD-14068 - Incorrect smart opaque when a shader is assigned to an instancer
- ARNOLD-14087 - Crash when writing a scene without a valid render session
- ARNOLD-14110 - GPU crash when attempting to read an EXR/TX file that isn't present
- ARNOLD-14138 - Round up initial progress stat in log so it reports 1% and not 0%
- ARNOLD-14180 - Profiler uses too much memory in very long running renders
- usd#1678 - Add support for Arnold shaders with multiple outputs
- usd#1711 - Fix duplicated Arnold user data introduced in 7.2.3.0
- usd#1728 - Fix Cryptomatte compatibility with Nuke.
System Requirements
- Autodesk 3ds Max 2022, 2023, 2024
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 528.49, or higher, drivers. See Arnold GPU for more information.
- For GPU rendering, the cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.