Share

5.6.5.1 - Arnold for 3ds Max

18 October 2023

MAXtoA 5.6.5.1 is a bugfix release using Arnold 7.2.4.1. For the full list of features in MAXtoA 5.6.5.0, see the MAXtoA 5.6.5.0 release notes.

Installation

Bug Fixes

  • ARNOLD-9773 - Exorbitant rays/pixel reported for first % progress report
  • ARNOLD-13909 - Crash with extreme numbers of overlapping volumes
  • ARNOLD-14068 - Incorrect smart opaque when a shader is assigned to an instancer
  • ARNOLD-14087 - Crash when writing a scene without a valid render session
  • ARNOLD-14110 - GPU crash when attempting to read an EXR/TX file that isn't present
  • ARNOLD-14138 - Round up initial progress stat in log so it reports 1% and not 0%
  • ARNOLD-14180 - Profiler uses too much memory in very long running renders
  • usd#1678 - Add support for Arnold shaders with multiple outputs
  • usd#1711 - Fix duplicated Arnold user data introduced in 7.2.3.0
  • usd#1728 - Fix Cryptomatte compatibility with Nuke.

System Requirements

  • Autodesk 3ds Max 2022, 2023, 2024
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 528.49, or higher, drivers. See Arnold GPU for more information.
  • For GPU rendering, the cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Was this information helpful?