5.7.2.1 - Arnold for 3ds Max
19 June 2024
MAXtoA 5.7.2.1 is a bugfix release using Arnold 7.3.2.1.
Installation
- Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading MAXtoA from your Autodesk Account.
- Follow these installation instructions.
Bug Fixes
MAXTOA-1779 - The Arnold export mode for MaxUSD was not visible in 3ds Max 2023 due to a difference in python loading behavior. This has been fixed.
ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders
ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type
ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame
ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)
ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries
ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate
ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader
ARNOLD-15121 - [GPU] crash when CUDA error has no message
ARNOLD-15122 - Crash destroying a light that is part of a light group
ARNOLD-15136 - Random hang when parallel initializing scene
ARNOLD-15169 - Crash when modifying a child node from procedural_update
usd#1923 - Fix instance primvar indices with multiple prototypes
usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates
usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points
System Requirements
- Autodesk 3ds Max 2023, 2024, 2025
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering and Optix denoising require an NVIDIA GPU with the Maxwell architecture or later. On Windows, we recommend 537.13 or higher drivers.
- Intel OIDN GPU support is limited to:
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures