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5.7.7.0 - Arnold for 3ds Max

11 December 2024

MAXtoA 5.7.7.0 is a feature release using Arnold 7.3.6.0.

Installation

  • Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading MAXtoA from your Autodesk Account.
  • Follow these installation instructions.

Enhancements

  • Directional Arnold Lights can now be used as view in the viewport: Support has been added to the Arnold lights to be used as a view in the viewport. This works for directional lights only. (MAXTOA-1893)

  • Improved Arnold RenderView stability: Several instabilities were found in a section of code related to the launch of Arnold RenderView. This code is now refactored, and should be safe and stable. See bugfixes section.

  • Various normal types for triplanar: The triplanar shader has a new parameter normal_type which can be used to select the type of normal to use for selecting the dominant axis for texturing. The options are shading, which is the previous behavior and uses the smooth shading normal (this normal includes bump), smooth_and_displaced is like the shading normal but without the bump, and finally smooth_before_displacing gives the smooth normal before displacement and bump. Note that smooth_before_displacing requires that autobump be enabled. (ARNOLD-15523)

  • Improve interoperability between Arnold and MaterialX shaders: It is now possible to connect Arnold closure shaders such as standard_surface and openpbr_surface to MaterialX surfaceshader shaders such as mix. (ARNOLD-15238)

  • Upgrade OCIO: OpenColorIO was upgraded to 2.4.0. (ARNOLD-15477)

USD Enhancements

  • shader_override in Hydra: Arnold scenes with shader_override set in the options can be exported to USD and rendered through Hydra now (usd#2119)
  • Operators in Hydra: Operators are now represented as UsdShade primitives. Arnold scenes with operators that are exported to USD can now be rendered through Hydra (usd#2110)
  • Updated Arnold schemas : Legacy Typed schemas were replaced with API schemas for the corresponding USD node types (usd#2088)
  • First support for versioned schemas: Versioned schemas (such as DomeLight_1) can now be rendered in USD and Hydra (usd#2145)

API Additions

  • Additional metadata for parameter grouping and types: New metadata added for most base types (such as polymesh, shape, light, and skydome_light to specify information about parameters. (ARNOLD-15674)

    • ui.groups - Information on the grouping of parameters, useful for applications to automate the display of parameters. This metadata was previously available for some shaders only. It is in the form of Group Name 1:param_1 param_2,Group Name2:param_3 param_4
    • ui.hide - This boolean hides a parameter in an interface
    • ray_vis_type - A boolean metadata for parameters that takes a byte value that represents a ray-type mask, for example, visibility, sidedness

Incompatible Changes

  • AiMakeTx without color conversion: When AiMakeTx or maketx are run on a texture that has the same color space as the rendering space, a TX file with the suffix "raw" is created, following the same convention as what auto-tx does at render time. (ARNOLD-15636)

  • Correct narrow space with the OCIO env var: When the default color manager node is used with an environment variable OCIO pointing to a custom config file, Arnold now use a proper narrow space for 8-bit textures, instead of assuming a narrow space called sRGB. (ARNOLD-15634)

Bug Fixes

  • MAXTOA-1758 - Crash with ARV on changing rendering resolution

  • MAXTOA-1867 - Crash in Render > Output Settings

  • MAXTOA-1891 - ai::NA::AiNodeGetParent

  • MAXTOA-1892 - maxtoa::MAXtoA_RenderView::GetSelectionCount

  • MAXTOA-1889 - ARV starts up with the wrong resolution

  • MAXTOA-1890 - In some situations, gamma incorrectly applied on top of OCIO color management

  • MAXTOA-1898 - In some situations, render area is not visible until window is resized

  • MAXTOA-1853 - Crash in maxtoa::MainThreadSyncJob::Execute

  • ARNOLD-12112 - Appending render causes buckets to be added in the wrong AOV

  • ARNOLD-15247 - Fixed crash on systems with vGPUs, or GPU in TCC mode under Windows

  • ARNOLD-15433 - OIDN treats AtVector as float2

  • ARNOLD-15488 - MaterialX published compound with promoted color port does not render correctly

  • ARNOLD-15533 - Fixed ordering of parameters in kick info

  • ARNOLD-15670 - Crash when modifying vlist on an instanced mesh

  • ARNOLD-15645 - Texture resolving not working with search path or path mapping in some cases

  • ARNOLD-15587 - Parameter reset on an instance node creates unnecessary array copies

  • ARNOLD-15278 - Crash on interactive modification of light_group or shadow_group array

  • ARNOLD-15668 - Resetting a procedural node should unload its children

  • usd#2129 - Fixed crashes when instancers have empty / invalid positions

  • usd#2131 - Wrong transform when an instanceable prim is not xformable

  • usd#2133 - Fixed crash when the root primitive is invalid

  • usd#2122 - RectLight doesn't take width / height into account with scenes exported from Arnold

  • usd#1764 - ArnoldUsd schema was missing from Arnold SDK

  • usd#2154 - Fix regression in Husk renders missing motion and velocity data

System Requirements

  • Autodesk 3ds Max 2023, 2024, 2025
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering works requires an NVIDIA GPU with the Maxwell architecture or later. We recommend 537.13 or higher drivers.
  • Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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