5.8.4.1 - Arnold for 3ds Max
17 December 2025
Arnold for 3ds Max 5.8.4.1 uses Arnold 7.4.4.1 and is a bugfix release. For the full list of features in MAXtoA 5.8.4.0, see the MAXtoA 5.8.4.0 release notes.
Installation
- Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading MAXtoA from your Autodesk Account.
- Follow these installation instructions.
Bug Fixes
- MAXTOA-1960 - By default, MAXtoA does not show Arnold RenderView on render nodes (for example, Backburner clients). If you do want to see the Arnold RenderView, you can now use the environment variable MAXTOA_USE_ARV_IN_BACKBURNER, with the options 0 = Off, 1 = display if enabled in the scene, and 2 = always show it for all scenes.
- ARNOLD-16840 - Fixed custom AOV settings resetting when in interactive mode.
- ARNOLD-17049 - Fixed bloom rotation in aperture mode for angles below -180°
- ARNOLD-17058 - [GPU] Fixed incorrect per-depth ray counts reported in stats.
- ARNOLD-17076 - Fixed random missing lights when using
light_groupandshadow_grouponginstance. - ARNOLD-17088 - Fixed random crash when using
curvesandpointsnodes withmin_pixel_width. - ARNOLD-17140 - Faster procedural node destruction when most of its nodes are modified. Fixes very slow instancer destruction.
- ARNOLD-17149 - [GPU] Fixed small per-instance GPU memory leak.
- ARNOLD-17151 - Fixed an incorrect "Rendering CPU utilization was only 0%" message being reported when utilization was greater than 0%.
- ARNOLD-17171 - Fixed
AiTextureTxFileNeedsUpdatereturning false whencolorconvertarguments contain empty spaces. - usd#2467 - Hidden primitives do not show up when turned visible
- usd#2472 - Regression in render settings default value for autoTX
- usd#2478 - Support the Z AOV for the Hydra depth buffer
System Requirements
- Autodesk 3ds Max 2024, 2025, 2026
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works requires an NVIDIA GPU with the Maxwell architecture or later. We recommend 581.42 or higher drivers.
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
- Intel OIDN GPU support is limited to:
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
