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5.8.4.1 - Arnold for 3ds Max

17 December 2025

Arnold for 3ds Max 5.8.4.1 uses Arnold 7.4.4.1 and is a bugfix release. For the full list of features in MAXtoA 5.8.4.0, see the MAXtoA 5.8.4.0 release notes.

Installation

Bug Fixes

  • MAXTOA-1960 - By default, MAXtoA does not show Arnold RenderView on render nodes (for example, Backburner clients). If you do want to see the Arnold RenderView, you can now use the environment variable MAXTOA_USE_ARV_IN_BACKBURNER, with the options 0 = Off, 1 = display if enabled in the scene, and 2 = always show it for all scenes.
  • ARNOLD-16840 - Fixed custom AOV settings resetting when in interactive mode.
  • ARNOLD-17049 - Fixed bloom rotation in aperture mode for angles below -180°
  • ARNOLD-17058 - [GPU] Fixed incorrect per-depth ray counts reported in stats.
  • ARNOLD-17076 - Fixed random missing lights when using light_group and shadow_group on ginstance.
  • ARNOLD-17088 - Fixed random crash when using curves and points nodes with min_pixel_width.
  • ARNOLD-17140 - Faster procedural node destruction when most of its nodes are modified. Fixes very slow instancer destruction.
  • ARNOLD-17149 - [GPU] Fixed small per-instance GPU memory leak.
  • ARNOLD-17151 - Fixed an incorrect "Rendering CPU utilization was only 0%" message being reported when utilization was greater than 0%.
  • ARNOLD-17171 - Fixed AiTextureTxFileNeedsUpdate returning false when colorconvert arguments contain empty spaces.
  • usd#2467 - Hidden primitives do not show up when turned visible
  • usd#2472 - Regression in render settings default value for autoTX
  • usd#2478 - Support the Z AOV for the Hydra depth buffer

System Requirements

  • Autodesk 3ds Max 2024, 2025, 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering works requires an NVIDIA GPU with the Maxwell architecture or later. We recommend 581.42 or higher drivers.
  • Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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