5.0.2.42 - Arnold for 3ds Max
24 Nov 2021
MAXtoA 5.0.2 is a bugfix release using Arnold 7.0.0.1
Installation
- Download Arnold for 3ds Max .
- Follow the installation instructions .
System Requirements
- Autodesk 3ds Max 2020, 2021, or 2022.
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 461.40 (Quadro), 461.40 (GeForce) , or higher drivers. See Arnold GPU for more information.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Bug Fixes
MAXTOA-356 - Difference between CPU and GPU with Skylight>Texture>Bitmap in Screen mode
MAXTOA-1200 - Displacement does not update with animated maps
MAXTOA-1247 - disc_light should be spelled disk_light with a 'k'
MAXTOA-1251 - MAXtoA 5.0.0.93 does not install over 4.2 in 3ds Max 2020
MAXTOA-1254 - 5.0.1.4 installer has no digital signature
MAXTOA-1258 - Rec709 is not a valid color space anymore
MAXTOA-1259 - Multioutput OSL shaders and the PBR material do not bake correctly
MAXTOA-1267 - Add profiling blocks
ARNOLD-11141 - Incorrect luminance/blackbody/wavelength when using multiple render sessions with different linear color spaces
ARNOLD-11587 - Artifacts on switching texture_use_existing_tx in IPR for OSL shaders
ARNOLD-11588 - Switching texture_use_existing_tx does not update in IPR
ARNOLD-11636 - Out of range error when reading from Pref user data
ARNOLD-11676 - Resetting a face-varying user data does not remove the indices parameter
ARNOLD-11697 - Unable to raise GI sample settings from 0 during IPR
ARNOLD-11716 - Hang when rendering in free mode fails while another render is running
ARNOLD-11746 - Crash in OIDN denoiser
ARNOLD-11747 - Crash in node destroy after the render is finished
ARNOLD-11756 - Crash with standard_volume assigned to an implicit node
ARNOLD-11781 - Artifacts when rendering with CPU, adaptive, progressive and box filter
ARNOLD-11784 - Crash when creating and deleting AtUniverses in parallel
ARNOLD-11787 - Missing documentation about parameter in AiMsg* API
ARNOLD-11806 - Calling AiRenderBegin while rendering can cause a crash
ARNOLD-11819 - Crash in AiMsgXxx when creating and deleting multiple render sessions
ARNOLD-11825 - Instancer does not propagate user data of type array
ARNOLD-11831 - Missing Python bindings for AiParamValueGetPtr/SetPtr
ARNOLD-11840 - Confusing deprecation warning with visible lights
ARNOLD-11684 - [GPU] Hang with autobump when the displacement shader reads user data
ARNOLD-11702 - [GPU] Crash when flushing texture cache with OSL textures
ARNOLD-11711 - [GPU] Crash in interactive rendering with some light sampling settings
ARNOLD-11717 - [GPU] Crashes when rendering on GPU with Optix denoiser in batch render sessions with a display driver
ARNOLD-11804 - [GPU] Infinite values in P AOV on background
ARNOLD-11815 - [GPU] Crash in ramp_rgb with curves_only
ARNOLD-11612 - [OCIO] Warnings if the OCIO color manager uses a non default config file
ARNOLD-11640 - [MaterialX] Silent error when writing materials using the node name as the material name
ARNOLD-11654 - [MaterialX] Importing shaders with multiple outputs fails
usd#902 Render session is not passed to AiDeviceAutoSelect
usd#900 Avoid calling AiRenderBegin if render is already running
usd#905 Integer primvar Render Vars fail to render via husk
usd#906 Version is not set as default when returning SDR definitions
usd#928 Transform from the Point Intancer is not applied to instances
usd#918 Rendervars do not show up in Houdini 19
usd#915 Volume shader is not applied to the ArnoldVolume primitive in Hydra
usd#458 Point instancer should prune the primitives under its hierarchy
usd#904 No way to have Point Instancer prototypes hidden
usd#924 Writer now saves the default color manager node
usd#921 Remap curves primvars to avoid "wrong data count" errors
usd#854 Primvars is ignored when rendering basisCurves as b-spline
