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5.0.4.4 - Arnold for 3ds Max

23 Feb 2022

MAXtoA 5.0.4 is a bugfix release, updating to Arnold 7.0.0.3.

Installation

  1. Download Arnold for 3ds Max.
  2. Follow the installation instructions.

System Requirements

  • Autodesk 3ds Max 2020, 2021, or 2022.
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 472.12 (Quadro), 472.12 (GeForce) , or higher drivers. See the System Requirements in Arnold GPU for more information.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Bug Fixes

  • MAXTOA-1286 - Link statically to glew32
  • MAXTOA-1295 - Diagnostic->Log doesn't respect the verbosity level
  • ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
  • ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
  • ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
  • ARNOLD-11836 - Exiting Arnold during a render causes hangs on Windows
  • ARNOLD-11835 - Full frame imagers crash with negative render region
  • ARNOLD-10400 - Volume motion blur advection computation was incorrect
  • ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
  • ARNOLD-10281 - Mix parameter in mix_shader is ignored for determining whether a shape is opaque or not
  • ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with Optix denoiser
  • ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session

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