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5.2.0.0 - Arnold for 3ds Max

30 Mar 2022

MAXtoA 5.2.0.46 is a feature release, updating to Arnold 7.1.1.0

Installation

  1. Download Arnold for 3ds Max .
  2. Follow the installation instructions .

System Requirements

  • Autodesk 3ds Max 2020, 2021, 2022, 2023.

  • Windows 10 or later, with the Visual Studio 2019 redistributable.

  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.

  • macOS 10.13 or later .

  • CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are supported under Rosetta 2 mode.

  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.

  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Warning:



  • We recommend using the 511.09 (Quadro), 511.09 (GeForce), or higher on Windows and 495.46 or higher drivers on Linux. See Arnold GPU for more information.

    • The driver type must be set to DCH.



      In the driver page select "Windows Driver Type:" DCH

      Important: The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver , or changing the hardware configuration of GPUs on the system. More information can be found here.

Enhancements

  • Volume object in viewport
  • Multiple render sessions

GPU Enhancements

USD Enhancements

Bug Fixes

  • ARNOLD-11958 - Color correct shader produces incorrect values with small gamma values
  • ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
  • ARNOLD-11835 - Full frame imagers crash with negative render region
  • ARNOLD-11827 - Intel Alder Lake CPUs did not always use high performance cores in Windows
  • ARNOLD-11795 - Spotlight penumbra should affect the specular intensity
  • ARNOLD-11667 - GPU and CPU+FIS filtering generated sampling patterns that could alias
  • ARNOLD-11242 - 'n' key was no longer toggling AI denoisers in kick IPR
  • ARNOLD-10400 - Volume motion blur advection computation was incorrect
  • ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
  • ARNOLD-11889 - Maketx --monochrome-detect should generate Y not R image for exr formats
  • ARNOLD-11968 - AiUniverseGetRenderSession returns invalid pointer instead of null if the session was previously destroyed
  • ARNOLD-11982 - Texture invalidation in Linux and macOS occurred even when texture was not modified
  • ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser
  • ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session

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