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Conversion - Arnold for 3ds Max

The following shaders allow for conversions between data types:

  • float_to_int
  • float_to_matrix
  • float_to_rgb
  • float_to_rgba
  • rgb_to_float
  • rgb_to_vector
  • rgba_to_float
  • vector_to_rgb
  • shuffle

float_to_rgb used to convert noise float output to RGB

Vector Map

Traditional displacement maps are not used for any surface change that is not perpendicular to the base mesh's polygons.

vector_map -> displacement map in Arnold Properties Modifier for polygon plane

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