Conversion - Arnold for 3ds Max
The following shaders allow for conversions between data types:
- float_to_int
- float_to_matrix
- float_to_rgb
- float_to_rgba
- rgb_to_float
- rgb_to_vector
- rgba_to_float
- vector_to_rgb
- shuffle
float_to_rgb used to convert noise float output to RGB
Vector Map
Traditional displacement maps are not used for any surface change that is not perpendicular to the base mesh's polygons.
vector_map -> displacement map in Arnold Properties Modifier for polygon plane