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Math Maps - Arnold for 3ds Max

A collection of mathematical shaders. Math shaders can work on color or vector inputs:

  • Abs
  • Add
  • Atan
  • Compare
  • Complement
  • Cross
  • Divide
  • Dot
  • Exp
  • Fraction
  • Is Finite
  • Length
  • Log
  • Matrix_multiply_vector
  • Matrix_transform
  • Max
  • Min
  • Mix_rgb
  • Modulo
  • Multiply
  • Negate
  • Normalize
  • Pow
  • Random
  • Range
  • Space_transform
  • Reciprocal
  • Sign
  • Sqrt
  • Subtract
  • Trigo

noise shader -> matrix shaders -> displacement

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