Math Maps - Arnold for 3ds Max
A collection of mathematical shaders. Math shaders can work on color or vector inputs:
- Abs
- Add
- Atan
- Compare
- Complement
- Cross
- Divide
- Dot
- Exp
- Fraction
- Is Finite
- Length
- Log
- Matrix_multiply_vector
- Matrix_transform
- Max
- Min
- Mix_rgb
- Modulo
- Multiply
- Negate
- Normalize
- Pow
- Random
- Range
- Space_transform
- Reciprocal
- Sign
- Sqrt
- Subtract
- Trigo
noise shader -> matrix shaders -> displacement