Standard Volume - Arnold for 3ds Max
Further Reading |
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See Shading in the Arnold User Guide |
The Arnold for 3ds Max User Guide explains how to create and apply Arnold shaders in the 3ds Max user interface. The Arnold User Guide provides the full documentation for Arnold shaders and shader parameters. For example, the Arnold User Guide has all the information about the Standard Surface shader. |
The standard_volume is a physically-based volume shader. It provides independent control over volume density, scatter color, and transparent color.