• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
    • Arnold User Guide
    • Arnold for 3DS Max
      • Arnold for 3ds Max User Guide
        • Getting Started
        • Release Notes
        • Tutorials
        • Getting Started with Arnold GPU
        • Arnold Render Setup
        • Shapes
        • Lights
        • Cameras
        • Shaders
          • Materials
            • 3ds Max Materials
            • AOV Read/Write
            • Surface Materials
            • Utility Materials
            • Standard Volume
            • Atmosphere
            • Math
              • Mix Shader
          • Maps
          • Third Party Shaders
          • Complex IOR
        • Textures
        • Operators
        • Rendering
    • Arnold for Houdini
    • Arnold for Cinema 4D
    • Arnold for Katana
    • Arnold for Maya
    • Arnold Developer Guide
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Mix Shader - Arnold for 3ds Max

    Further Reading
    See Mix shader in the Arnold User Guide

    The mix_shader shader is used to blend or add two shaders (including light AOVs). It returns a linear interpolation of shader1 and shader2 according to the mix_weight attribute.

    Parent page: Math

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved