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Cryptomatte - Arnold for 3ds Max

Further Reading
See also Cryptomatte in the Arnold User Guide

Arnold supports cryptomatte, an ID matte creation tool created by Jonah Friedman. It creates ID mattes automatically with support for motion blur, transparency, and depth of field.

  1. Open the Arbitrary Output Variables window (AOVs tab of the Render Setup window).

  2. Select the cryptomatte AOVs that you require and drag them to the AOV List on the right. When you render, the required cryptomatte shader is added in the Map slot under AOV Shaders in the AOVs tab of the Render Setup window.

  3. Render the scene. The cryptomatte AOVs should now be available in the AOV list in the RenderView window toolbar.

Note:

The Arnold Properties modifier can set the Crypto Asset tag on one or more objects.

Note: If you need to edit the settings of the cryptomatte shader, drag it from the Map slot under AOV Shaders to the Slate Material Editor (make sure to select Instance).

An example scene file can be downloaded here.

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