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System - Arnold for 3ds Max

Further Reading
See also Render Settings in the Arnold User Guide

MAXtoA System settings (Render Production)

This tab allows control over various Arnold system settings.

Show Bucket Corners

Enables/disables bucket corners. The default is "on" for production and "off" for ActiveShade.

Re-translate Scene on a Frame Change

If enabled, the scene is re-translated from scratch on a frame change, when rendering a sequence. By default, from frame to frame, MAXtoA re-translates only the elements that changed, but there could be cases where these elements are not detected correctly. This new option simply re-exports all to Arnold, of course at the cost of the full scene translation time.

Arnold RenderView

Use For This Scene

Uses the Arnold RenderView when you click the Render button (NOT using the top Arnold menu). When disabled (default), the legacy 3ds Max frame buffer is used.

Use For All New Scenes

Uses the Arnold RenderView by default for all new scenes.

Device

Choose between rendering with CPU (default) or GPU.

Warning:

When rendering with GPU you must ensure that you are using the correct version of the NVIDIA drivers as stated in the release notes.

Information on getting started with GPU with Arnold can be found here.

Search Paths

Assets

Defines a location to search for textures and procedurals. LUTs for the tonemap imager also use this new search path.

Plugin Search Path

Defines a location to search for plugins such as shaders, procedural plugins that create new node types, and volume plugins.

For example, if you load ass files from a different plugin, you may need to set the plugin_searchpath to load plugin-specific shaders.

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