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Maps - Arnold for 3ds Max

Further Reading
See Shading in the Arnold User Guide
The Arnold for 3ds Max User Guide explains how to create and apply Arnold shaders in the 3ds Max user interface. The Arnold User Guide provides the full documentation for Arnold shaders and shader parameters. For example, the Arnold User Guide has all the information about the Standard Surface shader.
Note:

Map to Material can be used to assign Map shaders (that are not closures) from the Arnold 'Maps' group in the Slate Editor directly to objects in your scene. It can be found under Material/Map Browser-> Materials-> Utility in the Slate Material Editor.

Utility Map -> Map to Material

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