• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Shading tutorials - Arnold for 3ds Max

    Info: Many of the scene files provided with these tutorials can also be found on the learning scenes page.

    Info: A guide to converting V-Ray materials to Arnold materials can be found here.

    Pages in this section
    • Anisotropic Brushed Metal tutorial
    • Cell Noise Displacement Effect tutorial
    • Color Correcting Donut Sprinkles tutorial
    • Depth, Dust, & Position Procedural Masks tutorial
    • Displacement Mapping Using the Token
    • Flakes Example
    • Incandescent Metal Material tutorial
    • Marble Shading tutorial
    • Motion Graphic Effect Tutorial Using Color Shaders
    • Noise Patterns tutorial
    • Refractive Caustics Tutorial using an Emissive Shader
    • Remap an Image Using UV Coords
    • Rendering an Ocean with Displacement tutorial
    • Rim Shader tutorial
    • Round Edges Shading tutorial
    • Shading a Globe tutorial
    • Shading a Rose tutorial
    • Specular BRDF (Bidirectional Reflectance Distribution Function) tutorial
    • Toon Tutorials
    • Using the Barndoor Light Filter
    • Vector Displacement from Mudbox to Arnold
    • Water Bottle tutorial
    • Wear and Tear tutorial with the Curvature Shader
    Parent page: Tutorials

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved