5.8.2.1 - Arnold for 3ds Max
9 June 2025
Arnold for 3ds Max 5.8.2.1 uses Arnold 7.4.2.1 and is a bugfix release. For the full list of features in MAXtoA 5.8.2.0, see the MAXtoA 5.8.2.0 release notes.
Installation
Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading Arnold for 3ds Max from your Autodesk Account.
Follow these installation instructions.
Bug Fixes
- ARNOLD-15719 - Crash when triplanar.smooth_before_displacement is passed to displacement
- ARNOLD-16065 - Multipart render fails because parts do not have unique names
- ARNOLD-16157 - Lights in moved procedurals instances are not properly moved
- ARNOLD-16203 - Failures and crashes when rendering to exr in append mode
- ARNOLD-16234 - Crash when rebuilding an instanced object
- ARNOLD-16253 - Publishing compounds with custom arnold nodes does not render
- ARNOLD-16289 - Updated the metadata for the density, roundness, width_edge, height_edge, and ramp parameters of the light blocker shader
- ARNOLD-16299 - Ensure that a procedural's bounding box is computed after all child nodes are updated
- ARNOLD-16301 - Improve clarity of GPU error messages when CUDA fails to load
- ARNOLD-16344 - Incorrect scene unit conversions when processing procedurals in procedural cache
- ARNOLD-16347 - Crash when using an invalid filename on an instanced procedural
- usd#2296 - Proper support of stats mode in the render delegate
- usd#2303 - Improve detection of hidden primitives that should be skipped
- usd#2309 - Fix recent conflict between primitives visibility and purpose
- usd#2313 - Arnold primvars aren't taken into account for ArnoldProceduralCustom primitives in usd
System Requirements
- 3ds Max 2024, 2025, or 2026
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- GPU rendering and Optix denoising require an NVIDIA GPU with the Maxwell architecture or later.
- We recommend 560.76 or higher drivers.
- Intel OIDN GPU support is limited to:
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures