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5.8.2.1 - Arnold for 3ds Max

9 June 2025

Arnold for 3ds Max 5.8.2.1 uses Arnold 7.4.2.1 and is a bugfix release. For the full list of features in MAXtoA 5.8.2.0, see the MAXtoA 5.8.2.0 release notes.

Installation

  • Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading Arnold for 3ds Max from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • ARNOLD-15719 - Crash when triplanar.smooth_before_displacement is passed to displacement
  • ARNOLD-16065 - Multipart render fails because parts do not have unique names
  • ARNOLD-16157 - Lights in moved procedurals instances are not properly moved
  • ARNOLD-16203 - Failures and crashes when rendering to exr in append mode
  • ARNOLD-16234 - Crash when rebuilding an instanced object
  • ARNOLD-16253 - Publishing compounds with custom arnold nodes does not render
  • ARNOLD-16289 - Updated the metadata for the density, roundness, width_edge, height_edge, and ramp parameters of the light blocker shader
  • ARNOLD-16299 - Ensure that a procedural's bounding box is computed after all child nodes are updated
  • ARNOLD-16301 - Improve clarity of GPU error messages when CUDA fails to load
  • ARNOLD-16344 - Incorrect scene unit conversions when processing procedurals in procedural cache
  • ARNOLD-16347 - Crash when using an invalid filename on an instanced procedural
  • usd#2296 - Proper support of stats mode in the render delegate
  • usd#2303 - Improve detection of hidden primitives that should be skipped
  • usd#2309 - Fix recent conflict between primitives visibility and purpose
  • usd#2313 - Arnold primvars aren't taken into account for ArnoldProceduralCustom primitives in usd

System Requirements

  • 3ds Max 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • GPU rendering and Optix denoising require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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