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5.8.2.2 - Arnold for 3ds Max

July 2, 2025

Arnold for 3ds Max 5.8.2.2 uses Arnold 7.4.2.2 and is a bugfix release. For the full list of features in MAXtoA 5.8.2.0, see the MAXtoA 5.8.2.0 release notes.

Installation

  • Download Arnold for 3ds Max from your Autodesk Account. See Download Arnold for more information about downloading Arnold for 3ds Max from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • ARNOLD-13885 - Arnold GPU does not match CPU for polymesh.matte

  • ARNOLD-14922 - Matrix modification of child object matrix in procedural_update is randomly ignored

  • ARNOLD-15574 - Broken Cryptomatte due to NVIDIA compiler/driver float bug starting with 553.09

  • ARNOLD-16333 - MaterialX relative path does not work with Arnold

  • ARNOLD-16328 - Bucket corners stay at the end of the rendering in ARV with imagers

  • ARNOLD-16410 - Numerical precision error in camera shutter_curve when almost 1

  • ARNOLD-16415 - Don't reinterpret_type the pointers

  • ARNOLD-16418 - Crash when adding objects to a funcptr procedural

  • ARNOLD-16492 - Regression in procedural destruction time

  • usd#2340 - Fix warnings when nodes are deleted during batch sessions

  • usd#2334 - Fix random crashes with husk and cryptomatte

System Requirements

  • 3ds Max 2024, 2025, or 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • x86-64 CPUs need to support the SSE4.1 instruction set.
  • GPU rendering and Optix denoising require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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