2.4.4 - Arnold for Cinema4d
Release Date
December 12, 2018
Download links
This version uses the Arnold 5.2.2.0 core. See the Release Notes.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.
ENHANCEMENTS
- Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the
standard_hair
shader. A newAzimuthal Roughness
parameter is used whenAnisotropic Roughness
is enabled. The Roughness
parameter is then used to control the longitudinal roughness. WhenAnisotropic Roughness
is disabled, Roughness
controls both the azimuthal and longitudinal distributions as before. - Linkable toon uv/angle_threshold: The toon shader's
UV Threshold
andAngle Threshold
parameters are now linkable. - Show cryptomatte preview AOVs
- Add Velvet preset to the material library
FIXES
- Random IPR crash when subdivision is enabled
- Crash when texture path contains non-ASCII characters
- Displacement scalar zero value should not be in length unit
- Materials used in alpha stacking are removed when removing unused materials