Share

2.4.4 - Arnold for Cinema4d

Release Date

December 12, 2018

This version uses the Arnold 5.2.2.0 core. See the Release Notes.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.

ENHANCEMENTS

  • Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standard_hair shader. A new Azimuthal Roughness parameter is used when Anisotropic Roughness is enabled. The R oughness parameter is then used to control the longitudinal roughness. When Anisotropic Roughness is disabled, R oughness controls both the azimuthal and longitudinal distributions as before.
  • Linkable toon uv/angle_threshold: The toon shader's UV Threshold and Angle Threshold parameters are now linkable.
  • Show cryptomatte preview AOVs
  • Add Velvet preset to the material library

FIXES

  • Random IPR crash when subdivision is enabled
  • Crash when texture path contains non-ASCII characters
  • Displacement scalar zero value should not be in length unit
  • Materials used in alpha stacking are removed when removing unused materials

Was this information helpful?