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2.6.0 - Arnold for Cinema4d

Release Date

June 26, 2019

This version uses the Arnold 5.4.0.0 core, and it includes the beta version of Arnold GPU. See the Release Notes.

Note:

Important information about Arnold GPU (beta)

Note:

Minimum required R20 version is now R20.057 . If you have an older version it can hang at startup when loading the plugin. Please update your Cinema 4D R20 in this case.

FEATURES

  • Added isolate selected feature to the IPR window
  • Added render text overlay settings
  • Added clip_geo shader which clips out all geometry against the shapes it has been assigned to. Users can limit the objects that are affected with trace sets, and optionally choose a specific shader for the intersection surfaces. Self-intersecting geometry or intersecting clipping objects can cause artifacts.
  • Added AOV read shaders which let you access built-in AOVs in the AOV shader context or custom AOVs in the regular shading context.
  • Autodesk analytics program : Arnold can now optionally send anonymous statistics data back to Autodesk for analysis, which helps optimizing Arnold for the commonly used workflows and systems . For the moment this is only available for OSX and disabled by default (opted-out). This service can be enabled (opted-in) through the kick -ADP flag, or through other Autodesk applications that support this, such as Maya and 3ds Max.

ENHANCEMENTS

  • Added IPR snapshot name and text overlay settings
  • Added RGBA channel selector combo box to the IPR window toolbar
  • Select IPR debug shading mode from the toolbar
  • Improved IPR window side panel controls
  • Added pixel information side panel to the IPR window
  • Added support for Look at Camera tag in the IPR
  • Configure shortcut of the node search dialog in the network editor
  • List content of a procedural
  • Define folders on the Arnold Procedural Assets tab
  • Added layering to the alembic procedural
  • Improved set_parameter operator UI
  • Added transform mode to the set_parameter operator UI
  • Improved set_transform operator UI
  • Disable assignment expressions in the set_parameter operator
  • Show available terminal nodes in the targets for include_graph operator

FIXES

  • IPR crash with light instances and light linking
  • IPR crash with light instances and mesh lights
  • Bad IPR performance when translating heavy objects
  • Crash when clicking on debug shading before starting the IPR
  • Can't edit IPR Zoom parameter when IPR is off
  • Incorrect motion blur with xpGenerator and particles with limited lifespan
  • Network editor shader tree does not open while searching shaders
  • Subdivision is not baked when device is set to GPU
  • Can not select output channels of an OSL node
  • No Arnold tag on a camera created as a child of an object
  • Can not control placement of newly created Arnold lights and drivers
  • Driver path sometimes fails to update when switching selection between two driver objects

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