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3.3.10 - Arnold for Cinema4d

12 Oct 2021

C4DtoA 3.3.10 uses Arnold 6.2.1.1 and is a minor feature release which adds UDIM support to texture baking and bug fixes to the the Asset Browser, X-Particles trails and Explosia Fx volume renders.

Note:

Cinema 4D S24 related issues:

  • Drag & drop nodes to the node editor does not work in S24, such as:
    • Drag & drop an Arnold Material to create a reference.
    • Drag & drop an object to create an object reference.
    • Drag & drop a Vertex Map to create a Vertex Map shader.
  • Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.

Installation

  • Download the Arnold for Cinema4D plugin
  • Follow these installation instructions.

System Requirements

  • Cinema 4D

    • R21.026 and above
    • S22.016 and above
    • R23.008 and above
    • S24.111 and above
    • R25.010 and above
  • Windows 10 or later, with the Visual Studio 2019 redistributable.

  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.

  • macOS 10.13 or later

  • Apple Mac models with M series chip are supported under Rosetta 2 mode

  • CPUs need to support the SSE4.1 instruction set.

  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce) , or higher on Windows. See Arnold GPU for more information.

  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

Enhancements

  • UDIM support in texture baking : Bake Texture utility has new options to output all or selected UDIM tiles. (c4dtoa#2539)
  • Remove unused light groups : Unused empty light groups are now automatically removed when changing the light group name on an Arnold Sky or Arnold Light object. A new button is added to the Light Manager which removes all unused light groups. (c4dtoa#2561)

Bug Fixes

  • c4dtoa#2560 Bounds mismatch error in Explosia FX render
  • c4dtoa#2563 Crash when rendering X-Particles trails using thickness multiplier
  • c4dtoa#2564 Crash when setting Alembic path from a python tag
  • c4dtoa#2565 Relative texture path is broken when moving material to the Asset Browser

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