4.5.0 - Arnold for Cinema4d
17 Nov 2022
C4DtoA 4.5.0 uses Arnold 7.1.4.0 and is a feature release bringing Apple native CPU support, imager presets, error reporting and other improvements and bug fixes.
Installation
- Download the Arnold for Cinema4D plugin
- Follow these installation instructions.
Cinema 4D Compatibility
- S24.111 and above
- R25.010 and above
- S26.013 and above
- 2023.0.0 and above
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
Enhancements
Apple Native CPU support: Arnold natively supports running under Apple M series CPUs, such as the M1 CPUs. Our tests give speedups of up to 1.45x compared to running with x86_64 Rosetta 2 translation (ARNOLD-10481, C4DTOA-2317)
Imager presets: Presets of imager graphs and individual imagers can now be saved from the IPR window. Presets are stored in a selected preset library folder, which can be configured in the Preferences. Imager graph presets can be shared between Maya and Cinema 4D, support for other DCCs is planned in future releases. (C4DTOA-2175)
Imager graph preset menu in the IPR window Presets tab of an imager node Imager preset library path in the Preferences Automatic generation of TX files: If Tx Generation mode is set to
auto
, Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. (C4DTOA-2842)Note:First time running a render in existing scenes in C4DtoA 4.5.0, will re-generate all Tx files in 'auto' Tx mode.
Hair melanin and redness: The standard_hair shader's
melanin
andmelanin_redness
parameters as well as theAidEonBSDF()
function'sabsorption
parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. Themelanin_redness
parameter will also now produce a more correct-looking red tint in ACEScg. (ARNOLD-7585).Arnold 7.1.3.2 Arnold 7.1.4.0 Sharp textures through reflections and refractions: Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. (ARNOLD-5632)
Arnold 7.1.3.2 Arnold 7.1.4.0 Crash reporting: When Arnold detects a crash in macOS, it will now open a dialog box asking if you want to report the crash to Autodesk. Submitting this will help us determine which crashes to prioritize fixing as well as aid us in deciphering why a crash occurred. If you provide your email address, when we determine that we have a fix for your crash, we will be able to notify you that a new version of Arnold is available with the fix. This is disabled in plugins in batch rendering and when
kick -dw
is used so that the dialog box doesn't hang a remote job on a render farm. Silent reporting can also be set, which causes Arnold to automatically report crashes to Autodesk without opening a crash window; this is done in kick by passing it the following argument:-er your_email@address.com
. The environment variables ARNOLD_CER_ENABLED and ARNOLD_CER_AUTOSEND_EMAIL can also be used to control the error reporting. See the full documentation. (ARNOLD-10070)Note:Crash reporting is not available on Windows yet.
MaterialX 1.38.5: Arnold now ships with an updated MaterialX version, see the full release notes.(ARNOLD-12448)
Autodesk Analytics Program: A newer version of the Autodesk Analytics Program (ADP) has been integrated into Arnold. This brings stability and performance improvements, including in situations where Arnold is used without internet access. If Arnold can identify the user with their Autodesk account, opt-in settings will automatically download from the internet, simplifying usage across multiple machines. Otherwise a one-time dialog window will appear if the computer does not have preexisting Analytics opt-in information. No dialog window will appear when running
kick -dw
, making it safe to use on headless render nodes. (ARNOLD-10787)Warn when adaptive sampling is enabled and there is no RGBA AOV: Adaptive sampling will only run on the RGBA (beauty) AOV. If there is no AOV with the name RGBA, then adaptive sampling is disabled. This can be particularly confusing when IPR has a display window and so adaptive sampling is used, but the batch render is done without display (
kick -dw
for instance) and adaptive sampling stopped working. We now emit a warning when this occurs so this issue can be easily detected. (ARNOLD-12521)
USD Enhancements
USD 22.08 The arnold USD procedural now use USD 22.08.
MaterialX support: MaterialX shaders are now supported, both in Hydra and in the usd procedural. usd#1181
Alembic support: Alembic references and payloads are now supported by the usd procedural. (ARNOLD-12593)
Imager support: Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute. usd#1305
Skinning improvements: UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both hydra and the procedural. usd#1291 usd#1078
Support shader connections to mesh lights: It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute
primvars:arnold:light:shaders
. usd#1294Skinning improvements: UsdSkel Skinning can now support instances and was made more efficient. Motion blur is now correct in both Hydra and the procedural. usd#1291 usd#1078
Camera improvements:
- dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick. usd#1271
- The horizontal and vertical aperture offset attributes in the cameras are now supported, both in Hydra and in the procedural. This enables features such as render regions. usd#1225
Cylinder lights: Cylinder lights are now supported in the usd procedural. usd#1231
Render settings improvements:
- We can now set in the usd file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive. usd#1235
- The aov_shader attribute of a RenderSettings primitive can now point to multiple ArnoldNodeGraph. They have to be separated by a space. usd#1321
- "Abort on error" is now declared as a Hydra render setting, and can be controlled in usd_view or mayaUSD. usd#1259
RenderVar improvements:
Improved default sampling values in Hydra: The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default. usd#1006
Shader outputs registered in Sdr: The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types. usd#1211
Environment variable to debug Hydra: In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts. usd#1266
Incompatible changes
Hair melanin and redness in ACEScg: The changes to
standard_hair
shader'smelanin
andmelanin_redness
in ACEScg are potentially look-breaking. Theabsorption
parameter for theAidEonBSDF()
is now expected to be in a linear sRGB color space. Those changes can be reverted through theenable_deprecated_hair_absorption
render option. (ARNOLD-7585)Autodesk Analytics Program: The following API should no longer be used as Arnold will now create the opt-in dialog window. In many cases they have been marked deprecated and will be removed in a major Arnold release. All these functions can be replaced by
AiADPDisplayDialogWindow()
andAiADPDisableDialogWindow()
(ARNOLD-10787):AI_API AI_DEPRECATED bool AiADPIntroWasShown(); AI_API AI_DEPRECATED void AiADPSetIntroShown(); AI_API AI_DEPRECATED void AiADPDialogStrings(AtParamValueMap&, const char*); AI_API void AiADPSetOptedIn(bool wants_optin); AI_API bool AiADPIsOptedIn();
Autodesk network licensing: Autodesk Network License Manager (NLM) servers have to be updated to version 11.18, otherwise checking out a network license throws a
Generic license checkout error (22)
.
Bug Fixes
- ARNOLD-12660 - Volume rendering performance regression in Arnold 7.1.3
- ARNOLD-11448 - Crash stacktrace is not always printed
- ARNOLD-12590 - [GPU] Single channel 8-bit textures are too bright
- ARNOLD-12675 - [Maketx] maketx tool doesn't recognize the --ignore-unassoc parameter
- ARNOLD-12619 - [MaterialX] Channel connections not exported when exporting MaterialX shading networks
- ARNOLD-12667 - [OCIO] Slow call to the OCIO color manager when reading raw textures in OSL
- usd#1278 Support visibility overrides on instances in the render delegate
- usd#1336 Fix empty ProductName rendering as .exr
- usd#1331 Fix motion blur sampling on skinned instances
- usd#1329 Fix inverted motion blur in the render delegate when using velocities
- usd#1315 Fix interpretation of primvars arrays with constant interpolation
- usd#1309 Fix RenderVar's filter width not translated properly in the procedural
- usd#1306 Allow to render deepexr RenderProduct with kick
- usd#1282 Don't set UsdUvTexture uvset when st coordinates are used
- usd#1281 Fix crash when a volume prim density field is invalid
- usd#1232 Set output to half precision for RenderVars with half types
- usd#1214 Make Sdr node discovery results consistent across renderers
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86_64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are natively supported.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 495.46 or higher drivers on Linux and 511.09 (Quadro), 511.09 (GeForce), or higher on Windows. See Arnold GPU for more information.
- OptiX™ denoiser requires an NVIDIA GPU with CUDA™ Compute Capability 5.0 and above.
The driver type must be set to DCH.
In the driver page, select "Windows Driver Type:" DCH
The cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver , or changing the hardware configuration of GPUs on the system. More information can be found here .