4.6.4.2 - Arnold for Cinema 4D
30 August 2023
C4DtoA 4.6.4.2 uses Arnold 7.2.3.2 and is a bugfix release. For the full list of features in C4DtoA 4.6.4, see the C4DtoA 4.6.4 release notes.
Installation
- Download the Arnold for Cinema4D plugin
- Follow these installation instructions.
Cinema 4D Compatibility
- S24.111 and above
- R25.010 and above
- S26.013 and above
- 2023.0.0 and above
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
Bug Fixes
C4DTOA-3045 - File extension is missing when saving single frame Team Render
C4DTOA-3049 - Can not delete auto-generated tx file from the Tx Manager
C4DTOA-3052 - IPR crash when using an animated Noise shader in Arnold Scatter
C4DTOA-3053 - Can not use polygonized Text as Arnold Scatter surface
ARNOLD-13982 - Crash on Linux when Arnold library is terminating
ARNOLD-13817 - OCIO: Aliases not supported in OCIO configs
usd#1605 - Apply the MaterialBindingAPI to the bound prims when converting ass to usd
usd#1607 - Allow primvars with namespaces in the procedural
usd#1593 - Fix crash in the procedural when the UsdPrimvarReader varname attribute is not set
usd#1625 - Fix issue where user-defined primvars were reset
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86_64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are natively supported.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 525.89 or higher drivers on Linux and 528.49, or higher on Windows. See Arnold GPU for more information.
- The cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.
- OptiX™ denoiser requires an NVIDIA GPU with CUDA™ Compute Capability 5.0 and above.