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4.7.10.1 - Arnold for Cinema 4D

2 April 2025

C4DtoA 4.7.10.1 uses Arnold 7.3.7.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.10, see the C4DtoA 4.7.10 release notes.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • 2023.0.0 and above
  • 2024.0.0 and above
  • 2025.0.0 and above

Bug Fixes

  • ARNOLD-14467 - Random GPU crash during JIT compilation
  • ARNOLD-15983 - OpenEXR DWAA float textures read incorrectly
  • ARNOLD-15985 - [MaterialX] Parameter with "defaultgeomprop" attribute set overrides connection
  • ARNOLD-15986 - [MaterialX] Crash when node with the same name exists inside a nodegraph
  • ARNOLD-15993 - Raw drivers receiving incorrect number of samples
  • ARNOLD-16041 - [MaterialX] connections to named nodegraph outputs do not work
  • ARNOLD-16050 - [MaterialX] ND_mix_surfaceshader renders black when assigned from materialx operator
  • ARNOLD-16053 - Triplanar produces artifacts on GPU with some NVIDIA drivers

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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