4.7.4 - Arnold for Cinema 4D
19 Jun 2024
C4DtoA 4.7.4 uses Arnold 7.3.2.1 and is a minor feature release bringing improvements to the Arnold Scatter object.
Installation
Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.
Follow these installation instructions.
Cinema 4D Compatibility
- R25.010 and above
- S26.013 and above
- 2023.0.0 and above
- 2024.0.0 and above
Enhancements
- Shape alignment in Arnold Scatter: This new option allows you to align scattered shape instances to the surface based on the shape bounding box. Shapes can be aligned bottom, center or top, or placed on the surface at their pivot point as before when custom alignment is turned off. (C4DTOA-3210)
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shape alignment turned off | shape aligment set to 'bottom' |
- Faster Arnold Scatter viewport: Scatter instances are now displayed more efficiently in the viewport, especially when displaying as wireframe or shaded geometry. (C4DTOA-2250)
Bug Fixes
C4DTOA-3207 - Occasional crashes when closing Cinema 4D on macOS while the IPR window is docked in the layout
C4DTOA-3209 - Nested instances fail to render
C4DTOA-3218 - Cinema 4D 2024 does not exit cleanly on Windows
ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders
ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type
ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame
ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)
ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries
ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate
ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader
ARNOLD-15121 - [GPU] crash when CUDA error has no message
ARNOLD-15122 - Crash destroying a light that is part of a light group
ARNOLD-15136 - Random hang when parallel initializing scene
ARNOLD-15169 - Crash when modifying a child node from procedural_update
usd#1923 - Fix instance primvar indices with multiple prototypes
usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates
usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering and OptiX denoising work on Windows and Linux only and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- Intel OIDN GPU support is limited to:
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures