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4.7.5.1 - Arnold for Cinema 4D

12 August 2024

C4DtoA 4.7.5.1 uses Arnold 7.3.3.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.5, see the C4DtoA 4.7.5 release notes.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • R25.010 and above
  • S26.013 and above
  • 2023.0.0 and above
  • 2024.0.0 and above

Bug Fixes

  • C4DTOA-3250 - Mac installer background image is missing
  • C4DTOA-3260 - Random crashes in Cinema 4D 2024.5 when editing shaders
  • ARNOLD-15321 - Hang when force_update metadata is used
  • ARNOLD-15322 - Rare hang in deep_exr driver
  • ARNOLD-15339 - AiNodeAddDependency() does not work for render session options node
  • ARNOLD-15343 - Toon contour_filter produces lighter lines with interactive renders
  • usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.
  • usd#1610 - Proper support of arnold:visibility primvar in hydra

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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