4.7.5.1 - Arnold for Cinema 4D
12 August 2024
C4DtoA 4.7.5.1 uses Arnold 7.3.3.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.5, see the C4DtoA 4.7.5 release notes.
Installation
Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.
Follow these installation instructions.
Cinema 4D Compatibility
- R25.010 and above
- S26.013 and above
- 2023.0.0 and above
- 2024.0.0 and above
Bug Fixes
- C4DTOA-3250 - Mac installer background image is missing
- C4DTOA-3260 - Random crashes in Cinema 4D 2024.5 when editing shaders
- ARNOLD-15321 - Hang when
force_update
metadata is used - ARNOLD-15322 - Rare hang in deep_exr driver
- ARNOLD-15339 - AiNodeAddDependency() does not work for render session options node
- ARNOLD-15343 - Toon contour_filter produces lighter lines with interactive renders
- usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.
- usd#1610 - Proper support of arnold:visibility primvar in hydra
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- Intel OIDN GPU support is limited to:
- MacOS
- Apple native CPUs (M1 and newer)
- Windows
- Intel Xe dedicated and integrated GPUs
- NVIDIA GPUs using Turing or newer architectures
- AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures
- MacOS